

A year long project, which, after many iterations, was outputted as a text-based game retelling the tale of South Asian folklore 'The Adventures of Hatim Tai.'
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This Chooseable-Path Adventure is attempting to make a case for the further retelling and subsequent preservation of the folklore, the argument being made is that traditional folklore can be preserved and retold, without feeling archaic and disconnected from the conversations happening today.
Character Designs



The Adventures of Husn
Design Challenge


This evolved into the design challenge of creating a book using contemporary storytelling and visuals that allow children to be exposed to folktales that originate from the South Asian culture, altering them sufficiently to preserve the essence of the tale while also addressing contemporary shortfalls in literature and representations. As the research went on, elements of modernization and contextualization were added to ensure the artefact’s relevance in the world.
The Medium



Twine is a back-end development program that uses the programming language of HTML5, in tandem with CSS, to compile an interactive text based game. Twine allows the reader to pick their own story through interactive hypertext that serve as choices within the story. Using this program stemmed from the necessity of simplicity of both compilation and sharing with the world.